When trying to add it, the editor prevents me from doing so and prompts me: " Renderer Component is missing. could not resolve placeholder in value spring boot yml. For a fairly large plane try 100 by 100 or whatever fits. Tiling is defaulted to 1 when dragging a texture on which explains the stretched out look you got. Greater tiling means more repeats of the texture on the plane. I then decided to use a "Detail Mesh", made some kind of 3D shape object simulating low-poly grass and imported it in Uniy. In the shader options you can change tiling on the X and Y direction. However it seems like the "Paint Details" option does not support "Grass Texture". Anyway.Īs I stated in the answers forum post, I am making a game which uses the High Definition Render Pipeline, and tried adding "grass" to the terrain. I hope this post doesn't bother anyone as I believe I already posted it on the answers forum, but with technical issues I have no idea if it really shows up (I got some "internal server error" errors when posting it, and "504 gateway timeout" when trying to access them), since I can't even open my profile activity.
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